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Post by Galrauch on Jan 20, 2009 20:07:29 GMT -5
For all you wonderful people that don't slave away for staff, you may put ideas you feel may be interesting here. Be it a country with full history and customs, or just a country name, a religion and how its clergy works, or a name and general things he/she watches over.
Of course, you are free to suggest anything you like, with as much or as little detail as you can think of.
Suggest away my winged pretties!
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Post by Galrauch on Jan 21, 2009 15:47:53 GMT -5
Okay, staff have decided we'd like three continents. One is the Northern Continent, populated by humans, the Dark Elves, Orcs and the mighty Frost Giants.
To the South of that is what we consider the "main" continent, home to every and any race, the continents "spine" is a several hundred mile mountain range, hidden within is the Dwarf Kingdom, West of that is the Massive Human Empire, ruled by the Kaizer and his Elector Counts, albeit many races, included Dwarf, Elf, Green Orc, Goblin and many others can be found in most Human cities. On the East side of the mountain range, is Elf territory, including the Dark Woods of the Dark Elves and the serene homes of the other elves, not to mention the areas they war over on a regular basis. To the South end of the Continent, one can find a variety of human and Orc settlements, and in some spots, giants. On the very far east, at the shore, is a large port city, which sends many ships to the third and final continent.
In the East, there is a continent where the Sun shines at its hottest, barrens and deserts are a plenty, it has many of the races found on the mainland, but Dwarves appear to be absent, not liking the sun. Resources can be rare, but are plentiful in the few places found. There is a dead wood, as corrupt as it comes, that many believe to be where the first Dark Elves come from, few go beyond (or make it beyond) that forest, return with rumours of an army of people that are not alive and walk under giant stone structures that look like a lions body, with a humans head.
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storm
Traveler
I am the power.
Posts: 2
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Post by storm on Jan 26, 2009 17:08:46 GMT -5
Confessors
Confessors are an ancient order of women created by wizards to be born with a magical power that enables them to serve the truth and uphold justice in the Midlands. In The Sword of Truth universe, the Confessors have the highest authority in the Midlands. Their leader is called the Mother Confessor, who controls the council of representatives that rules the Midlands. They are called upon because of their ability to make anyone they touch become devoted to them, willing to do anything including revealing the truth. They also have the ability to dethrone kings or queens who are unjust. Because of this, they are respected, feared and even hated by the people of the Midlands.
Mord-Sith
The Mord-Sith are an elite group of women warriors originating from D'Hara. They were created to defend the master of D'Hara, Lord Rahl, from creatures or people with magic. A Mord-Sith has the unique ability to capture others' magic and use it against them. A Mord-Sith is selected from the gentlest and kindest girls in D'Hara and is trained from a young age on three levels. Each time, she must be "broken." The first breaking is a time during which she is tortured to the point of obedience so strong that she would do absolutely anything her master/mistress tells her, without question or hesitation. This part of the training breaks her of her sense of self and personal desires. During the second breaking, she is forced to watch as her teacher slowly and brutally tortures her mother to death. This is to break her of compassion. The third, and arguably the most difficult, breaking is when she is given the instrument of torture and must inflict pain and suffering upon her own father until she finally kills him. When she has completed this task, the Lord Rahl instills in her the magical ability to take the magic of anyone who uses magic against her. Once a magical being uses magic against a Mord-Sith, she can inflict intense pain upon him/her with a thought. He/she has no defense. Mord-Sith wear their hair in a single, long braid and skin-tight leather outfits. They usually wear brown leather, but when they are training a captive, they wear red, because it hides the blood of their victims better. When a Mord-Sith has broken a victim, and has him completely obedient to her whim, she wears white. The leather uniform always has a crescent and a star on it, as the symbol of the Mord-Sith. The only weapon they carry is an Agiel, which has the power to inflict unbearable pain or kill with only a touch. An Agiel appears simple. It is a plain red rod, about a foot long, and about as thick as a finger. It also inflicts pain on the Mord-Sith in charge of the torture. Mord-Sith use the same Agiel that was used on them in their training. In addition to her Agiel, a Mord-Sith may wear armored gloves with spikes on the back when training a captive.
I could rewrite both to be on site, with a way to balance them. If you like me too. I love both these groups and have wanted to run them for sometime.
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Post by Radgar on Jan 27, 2009 6:20:16 GMT -5
Hey, thought I'd throw a suggestion in. Have you thought about deities? y''know. Who worships whom, how to gain their favour and if they have anything to do with Magic. It also gives you plot furthering NPC's you can throw in from time to time. Also gives you better ways to exclaim surpise "By the Hammer of Crom..." sounds better then "oh My god!" I find
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Post by Galrauch on Jan 27, 2009 13:48:20 GMT -5
Those look interesting to me, we'll have to change up a few things to make them suit in to this world. And as we discussed they won't have the power to dethrone kings and queens. But I'm sure this character type can be worked in, especially once we've written up gods of justice and evilness for them to server/worship. And yes, there will certainly be deities, although Crom's position might be filled by Kord, but "By the hammer of Kord!" has just as nice a ring to it.
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Post by kaedranaiilo on Jan 28, 2009 12:47:24 GMT -5
Are you going to have Elhonna? The Goddess of the Wood and Elves?
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Post by Galrauch on Jan 28, 2009 19:26:27 GMT -5
We could be convinced too
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Post by Kindral Ironside on Jan 29, 2009 21:12:28 GMT -5
Aye, more deities. D&D ones are always a good place to base them from. Another suggestion would be a Cbox - just a thought. I would also recommend NOT changing the background or font - I really like both. Perhaps you could have Ironside as a place on the main menu. And finally, it might be a neat idea to have conflict zones, or areas that have arguable ownership. Just something to kick-start conflict.
That's my $0.02. =]
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Post by Helia Dead Raiser on Jan 29, 2009 23:23:04 GMT -5
Personally I don't want to base many of our deities off of D&D ones because this is an original universe. ^^
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Post by Radgar on Jan 31, 2009 13:41:41 GMT -5
Oh. One thing I thought I'd see what you thought about. Ever considered a RUmour mill forum? Where basicly there's a forum that only one account can post on. This rumour mill account is accessable by all members and is used to annonymously throw up rumours about happenings IC that can help get plots going, things like "Merchants from the Dwarven lands are reporting Black Orcs roaming the highways in bigger number". The downside is that it can be exploited by griefers....but when used responcibly it's a great RP tool.
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